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CHAPTER I
THE HUNT BEGINS
The last road must hold.
🩸GATE20
🌊WAVE1 / 10
✦ESSENCE40 / 40
WAVE1
Boss100%
🌦️ Clear💎 None
Eclipse Codex Defeat enemies to fill the 40-Essence Vial. When it fills, battle pauses and three random cards appear. Choose one, place or cast it, and the hunt resumes. Your hero also carries two bonus ground defenses outside the six-card deck. Path tiles extend only from the glowing road end. Merge identical towers by placing one over another. Adjacent tower combinations create hidden synergies. Enemy defeats fill the shared Battle XP bar; each new Battle Level pauses the hunt and lets you spend an Upgrade Point on a tower. Only the Axe Tower can increase attack radius. Drag empty terrain to move the camera, pinch or use the mouse wheel to zoom, and tap ⌖ to recenter. Enemies that reach the cathedral remain at the front gate and keep attacking until defeated.
Tower Synergies Towers buff each other when placed directly beside one another — up, down, left or right. Diagonals do not count. Active links are drawn on the battlefield as a glowing thread, with a mote travelling from the partner into the tower being buffed, and a ring around every tower currently receiving a bonus. • Holy Water Infusion beside any tower — +42% damage, +22% fire rate, attacks become holy • Freeze support beside any tower — +30% fire rate, +14% range • Guardian support beside any tower — +22% damage, +18% fire rate • Dagger + Holy Water — +22% damage, attacks become holy • Clock + Holy Water — +18% range, +12% damage • Axe + Bone Pillar — +20% damage, attacks ignite • Whip + Rosary Shrine — +18% fire rate Bonuses stack, so a tower with two partners gets both. Select any tower to see exactly what it is receiving and from whom.
Place card
THE LAST SAFE HAVEN
THE VILLAGE
🩸 0🔥 0👑 1⚔️ 0
◆ HEART OF THE GOLEM ◆
The Relic Answers Shadow
The Cathedral recognizes the guardian’s final relic. The Library has translated its runes, and the village gathers to witness Shadow’s awakening.
AUTUMN ECLIPSE
The kingdom still stands.
Continue the campaign and push back the darkness.
THE VILLAGE · V35.1.0 · VITE NATIVE FOUNDATION
THE KEEP
More Adventures
Every chamber of the kingdom, gathered in one place.
♜
ONLINE CHRONICLE
Account
Player
—
Email
—
Cloud Save
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Last Sync
Not synced yet
KINGDOM ARCHIVE
Save Manager
Protect your campaign before testing a new build or moving between devices.
Campaign of the Fallen Kingdom
Choose a chapter. Victories permanently unlock the next road and its guardian.
1 / 4
Relic Vault
Boss relics are permanent discoveries. Equip one before entering the campaign.
Equipped: None
The Living Kingdom
Restore your stronghold between hunts. Every building grants a permanent kingdom benefit.
Kingdom Rank: 1
🏰THE LAST KEEP
Population 12Kingdom Power 0
Royal Decrees
Permanent achievements award Blood Essence and kingdom renown.
0 / 0
THE VILLAGE · V35.1.0 — VITE NATIVE FOUNDATIONASCENSION ARMORYCards · Equipment · Gems · Companions · preserved progression
HUNTER LOADOUT
Battle Deck
Choose a hunter, equip six cards, and prepare your passive defenses.
0 / 6
ACTIVE LOADOUT
COLLECTION
Hunters
Choose a hunter. Permanent hunter upgrades are purchased with Blood Essence; temporary run upgrades still reset after each hunt.
Keep Upgrades
Permanent account-wide bonuses purchased with Blood Essence.
Blood Essence: 0
Fusion Forge
Only Common cards drop. Fuse three identical copies to climb the rarity ladder.