CHAPTER I

THE HUNT BEGINS

The last road must hold.

🩸GATE20
✦ESSENCE40 / 40
🌊WAVE1 / 10
☠️KILLS0
⬆️UPGRADES0
WAVE1
Boss100%
🌦️ ClearπŸ’Ž None
Eclipse Codex
Defeat enemies to fill the 40-Essence Vial. When it fills, battle pauses and three random cards appear. Choose one, place or cast it, and the hunt resumes. Your hero also carries two bonus ground defenses outside the six-card deck. Path tiles extend only from the glowing road end. Merge identical towers by placing one over another. Adjacent tower combinations create hidden synergies. Enemy defeats fill the shared Battle XP bar; each new Battle Level pauses the hunt and lets you spend an Upgrade Point on a tower. Only the Axe Tower can increase attack radius. Drag empty terrain to move the camera, pinch or use the mouse wheel to zoom, and tap βŒ– to recenter. Enemies that reach the cathedral remain at the front gate and keep attacking until defeated.

Tower Synergies
Towers buff each other when placed directly beside one another — up, down, left or right. Diagonals do not count. Active links are drawn on the battlefield as a glowing thread, with a mote travelling from the partner into the tower being buffed, and a ring around every tower currently receiving a bonus.
• Holy Water Infusion beside any tower — +42% damage, +22% fire rate, attacks become holy
• Freeze support beside any tower — +30% fire rate, +14% range
• Guardian support beside any tower — +22% damage, +18% fire rate
• Dagger + Holy Water — +22% damage, attacks become holy
• Clock + Holy Water — +18% range, +12% damage
• Axe + Bone Pillar — +20% damage, attacks ignite
• Whip + Rosary Shrine — +18% fire rate
Bonuses stack, so a tower with two partners gets both. Select any tower to see exactly what it is receiving and from whom.
Place card
THE LAST SAFE HAVEN

THE VILLAGE

🩸 0 πŸ”₯ 0 πŸ‘‘ 1 βš”οΈ 0
VILLAGE HALL

The Village Economy

The last safe haven grows while you huntβ€”and while you are away.

VILLAGE LEVEL1
HAPPINESS75%
BUILDINGS0 / 8
🌾
FOOD0+0 per hour
πŸͺ΅
WOOD0+0 per hour
πŸͺ¨
STONE0+0 per hour
βš™οΈ
IRON0+0 per hour
β—†
ESSENCE0+0 per hour
πŸ‘₯
POPULATION8 / 12Build Houses to expand
TOTAL PRODUCTION0 resources / hour
OFFLINE STORAGE12 hours
CAMPAIGN ROADMAPChapter I Β· Road 0/10
KINGDOM CHRONICLEYour settlement’s history
    VILLAGE CONSTRUCTIONAll available structures Β· production and Gold cost
    VILLAGE GOLDπŸͺ™ 0
    Choose a building, then tap a glowing construction plot.
    β—† HEART OF THE GOLEM β—†

    The Relic Answers Shadow

    The Cathedral recognizes the guardian’s final relic. The Library has translated its runes, and the village gathers to witness Shadow’s awakening.

    AUTUMN ECLIPSE

    The kingdom still stands.

    Continue the campaign and push back the darkness.

    THE VILLAGE Β· V34.0.0 Β· BATTLE JUICE
    THE KEEP

    More Adventures

    Every chamber of the kingdom, gathered in one place.

    KINGDOM ARCHIVE

    Save Manager

    Protect your campaign before testing a new build or moving between devices.

    Campaign of the Fallen Kingdom

    Choose a chapter. Victories permanently unlock the next road and its guardian.

    1 / 4

    Relic Vault

    Boss relics are permanent discoveries. Equip one before entering the campaign.

    Equipped: None

    The Living Kingdom

    Restore your stronghold between hunts. Every building grants a permanent kingdom benefit.

    Kingdom Rank: 1
    🏰THE LAST KEEP
    Population 12Kingdom Power 0

    Royal Decrees

    Permanent achievements award Blood Essence and kingdom renown.

    0 / 0
    THE VILLAGE Β· V29.1BATTLE DECKPolished Card Armory Β· preserved progression Β· Shadow Vanguard JP
    HUNTER LOADOUT

    Battle Deck

    Choose a hunter, equip six cards, and prepare your passive defenses.

    0 / 6
    ACTIVE LOADOUT
    COLLECTION

    Hunters

    Choose a hunter. Permanent hunter upgrades are purchased with Blood Essence; temporary run upgrades still reset after each hunt.

    Keep Upgrades

    Permanent account-wide bonuses purchased with Blood Essence.

    Blood Essence: 0

    Fusion Forge

    Only Common cards drop. Fuse three identical copies to climb the rarity ladder.

    Forge Embers: 0

    Living Codex

    Permanent discoveries from every hunt.

    0%

    Hunter Profile

    Crafting Materials

    Recent Hunts

    Wave Reward

    Choose one of three cards.

    The Keep Has Fallen

    β–£

    Gothic Audio
    Tap anywhere once to awaken the soundtrack.